I am available to hire as a consultant. I bring experience from early stage startups and the world of academic research. I can bridge this gap for clients who want to bring research into the real world. I have a keen appreciation for product usability, a good awareness of accessibility and a breadth of software development experience. I speak the language of academics, users, developers and business practitioners.
What can I do for you?
Currently I’m focussing on game accessibility, and designing intuitive interfaces for eye-controlled applications. I can give feedback on eye-gaze accessibility, UX design and onboarding. I can adapt and extend existing games or applications to make them suitable for eye-gaze, or I can protoype new interaction paradigms for your specific application.
I’m also always interested to hear from companies from other fields who have promising lab prototypes of new techologies and want advice on turning them into intuitive and easy to use applications.
Past consulting projects
CraytaAccess - building games with eye control
EyeMine - eye controlled Minecraft
EyeMine is a project that allows players with disabilities to access Minecraft using only eye control. It was built for the charity SpecialEffect, and is entirely open source.
The Open Voice Factory - communication aids for all
In the early stages of the Open Voice Factory project (previously named ‘AzuleJoe’) I developed a Qt-based cross-platform app based on a prototype web interface for symbol communication. The project won the inaugural Nesta Inclusive Technology prize.
Fuel3D handheld 3D scanner
After Fuel3D launched a successful kickstarter to convert their medical technology into a consumer product, I joined the team as a research & development consultant to lead the development of the core computer vision algorithms.
Previous employment experience
I started my career in engineering consulting, working for Arup as a pre-university student and during vacations throughout my Engineering degree. Most of this time I worked for the Advanced Technology & Research Group, where I built systems for remote monitoring and automated data analysis. After graduating I first worked as a software developer at Eykona Technologies (now Fuel3d) and later was joint first technical employee at DotProduct GmbH. In these roles I learned about the practical concerns involved in translating academic research into a viable business - including working on large collaborative codebases and the importance of quality user experience design.